Single scriptFAL No Recoil Macro
for Arena Breakout: Infinite
Precise no-recoil macro for the FAL in Arena Breakout: Infinite. Unlocked in the NR app right after purchase, works with any mouse, always up to date.
- Works with any mouse (Logitech, Razer, Corsair, Bloody, A4Tech, Sharkoon)
- Humanized & subtle · ongoing updates
- Instant unlock · switch weapons via hotkey
This script is included in the Arena Breakout: Infinite complete package. 8 single scripts already add up to €55.92 – the package gives you all 77 weapons with ongoing updates for €54.99.
From 8 scripts on, the package is the cheaper choice. You save €483.24 compared to buying every script individually.
FAL recoil
Every number below comes from the script you buy here — measured across a full FAL magazine in Arena Breakout: Infinite.
Over a full magazine the FAL pulls about 640 px upwards, 32.0 px per shot on average. The climb stays even — the kind of recoil a steady pull-down cancels out completely.
Sideways almost nothing happens, the path stays on the vertical. Control the downward pull and you control the FAL.
632 RPM means 95 ms per shot, so a full magazine lasts 1.9 seconds. Long enough to pull the correction deliberately — and long enough for every small error to add up by the last round.
The script keeps a separate correction value for each of the 20 shots and clocks them at 95 ms — exactly the rhythm of the weapon. Strength, vertical and horizontal share are adjustable individually in the NR app.
FAL — frequently asked
How strong is the recoil of the FAL?
Across 20 shots the FAL pulls around 640 px upwards, 32.0 px per round on average, and stays practically still sideways. That puts it at difficulty “Medium” in our catalogue.
Does the script cover the whole magazine?
Yes. It stores 20 shots at 95 ms intervals (632 RPM), which is 1.9 seconds of full auto. Keep firing beyond that and the NR app holds the last correction value; releasing the button restarts the pattern at shot 1.
Is the difference noticeable in a fight?
From the fifth round onwards, mostly. The first bullets of the FAL land by hand too; the 640 px that follow are what decides the duel.