Single scriptSJ16 No Recoil Macro
for Arena Breakout: Infinite
Precise no-recoil macro for the SJ16 in Arena Breakout: Infinite. Unlocked in the NR app right after purchase, works with any mouse, always up to date.
- Works with any mouse (Logitech, Razer, Corsair, Bloody, A4Tech, Sharkoon)
- Humanized & subtle · ongoing updates
- Instant unlock · switch weapons via hotkey
This script is included in the Arena Breakout: Infinite complete package. 8 single scripts already add up to €55.92 – the package gives you all 77 weapons with ongoing updates for €54.99.
From 8 scripts on, the package is the cheaper choice. You save €483.24 compared to buying every script individually.
SJ16 recoil
Every number below comes from the script you buy here — measured across a full SJ16 magazine in Arena Breakout: Infinite.
Across 5 shots the SJ16 climbs only around 144 px, roughly 28.8 px per round. That is holdable by hand, yet still enough to send the last bullets over a head at range.
Sideways almost nothing happens, the path stays on the vertical. Control the downward pull and you control the SJ16.
The SJ16 is bolt-action: one round per click, with 2,308 ms to cycle the bolt in between. Every shot kicks on its own — the correction has to land between shots.
The script is dosed accordingly: 5 stored steps, no overshooting. Strength plus the vertical and horizontal share can be trimmed in the NR app if your DPI or in-game sensitivity differ.
SJ16 — frequently asked
How strong is the recoil of the SJ16?
Across 5 shots the SJ16 pulls around 144 px upwards, 28.8 px per round on average, and stays practically still sideways. That puts it at difficulty “Low” in our catalogue.
How does the script work with single shots?
The script compensates one round per click — up to 31 px of counter-movement. Click again quickly and the pattern continues shot by shot (“Recoil reset” setting in the NR app); after a pause it restarts at shot 1. 5 rounds are stored.
Is a script worth it with that little recoil?
That is exactly why: the SJ16 is tame at 144 px of total pull, and a clean compensation shows at range. The script keeps the second and third hit at the height of the first.