Single scriptSKS No Recoil Macro
for Arena Breakout: Infinite
Precise no-recoil macro for the SKS in Arena Breakout: Infinite. Unlocked in the NR app right after purchase, works with any mouse, always up to date.
- Works with any mouse (Logitech, Razer, Corsair, Bloody, A4Tech, Sharkoon)
- Humanized & subtle · ongoing updates
- Instant unlock · switch weapons via hotkey
This script is included in the Arena Breakout: Infinite complete package. 8 single scripts already add up to €55.92 – the package gives you all 77 weapons with ongoing updates for €54.99.
From 8 scripts on, the package is the cheaper choice. You save €483.24 compared to buying every script individually.
SKS recoil
Every number below comes from the script you buy here — measured across a full SKS magazine in Arena Breakout: Infinite.
Over a full magazine the SKS pulls about 466 px upwards, 46.6 px per shot on average. The climb stays even — the kind of recoil a steady pull-down cancels out completely.
Sideways almost nothing happens, the path stays on the vertical. Control the downward pull and you control the SKS.
The SKS is semi-automatic: one round per click, at most every 200 ms (300 RPM). Click fast and the climb builds shot by shot — that's exactly where the correction comes in.
The script keeps a separate correction value for each of the 10 shots and clocks them at 200 ms — exactly the rhythm of the weapon. Strength, vertical and horizontal share are adjustable individually in the NR app.
SKS — frequently asked
How strong is the recoil of the SKS?
Across 10 shots the SKS pulls around 466 px upwards, 46.6 px per round on average, and stays practically still sideways. That puts it at difficulty “Medium” in our catalogue.
How does the script work with single shots?
The script compensates one round per click — up to 48 px of counter-movement. Click again quickly and the pattern continues shot by shot (“Recoil reset” setting in the NR app); after a pause it restarts at shot 1. 10 rounds are stored.
Is the difference noticeable in a fight?
From the fifth round onwards, mostly. The first bullets of the SKS land by hand too; the 466 px that follow are what decides the duel.