Single scriptUSAS-12 No Recoil Macro
for Arena Breakout: Infinite
Precise no-recoil macro for the USAS-12 in Arena Breakout: Infinite. Unlocked in the NR app right after purchase, works with any mouse, always up to date.
- Works with any mouse (Logitech, Razer, Corsair, Bloody, A4Tech, Sharkoon)
- Humanized & subtle · ongoing updates
- Instant unlock · switch weapons via hotkey
This script is included in the Arena Breakout: Infinite complete package. 8 single scripts already add up to €55.92 – the package gives you all 77 weapons with ongoing updates for €54.99.
From 8 scripts on, the package is the cheaper choice. You save €483.24 compared to buying every script individually.
USAS-12 recoil
Every number below comes from the script you buy here — measured across a full USAS-12 magazine in Arena Breakout: Infinite.
Over a full magazine the USAS-12 pulls about 472 px upwards, 47.2 px per shot on average. The climb stays even — the kind of recoil a steady pull-down cancels out completely.
Sideways almost nothing happens, the path stays on the vertical. Control the downward pull and you control the USAS-12.
At 275 RPM (218 ms per shot) the USAS-12 is slow enough to re-aim between rounds. The script still holds the recoil back shot by shot, so the second hit lands where the first one did.
The script keeps a separate correction value for each of the 10 shots and clocks them at 218 ms — exactly the rhythm of the weapon. Strength, vertical and horizontal share are adjustable individually in the NR app.
USAS-12 — frequently asked
How strong is the recoil of the USAS-12?
Across 10 shots the USAS-12 pulls around 472 px upwards, 47.2 px per round on average, and stays practically still sideways. That puts it at difficulty “Medium” in our catalogue.
Does the script cover the whole magazine?
Yes. It stores 10 shots at 218 ms intervals (275 RPM), which is 2.2 seconds of full auto. Keep firing beyond that and the NR app holds the last correction value; releasing the button restarts the pattern at shot 1.
Is the difference noticeable in a fight?
From the fifth round onwards, mostly. The first bullets of the USAS-12 land by hand too; the 472 px that follow are what decides the duel.