Single scriptCAR-15 No Recoil Macro
for Delta Force
Precise no-recoil macro for the CAR-15 in Delta Force. Unlocked in the NR app right after purchase, works with any mouse, always up to date.
- Works with any mouse (Logitech, Razer, Corsair, Bloody, A4Tech, Sharkoon)
- Humanized & subtle · ongoing updates
- Instant unlock · switch weapons via hotkey
This script is included in the Delta Force complete package. 6 single scripts already add up to €47.94 – the package gives you all 67 weapons with ongoing updates for €44.99.
From 6 scripts on, the package is the cheaper choice. You save €490.34 compared to buying every script individually.
CAR-15 recoil
Every number below comes from the script you buy here — measured across a full CAR-15 magazine in Delta Force.
Over a full magazine the CAR-15 pulls about 398 px upwards, 19.9 px per shot on average. The climb stays even — the kind of recoil a steady pull-down cancels out completely.
Sideways almost nothing happens, the path stays on the vertical. Control the downward pull and you control the CAR-15.
632 RPM means 95 ms per shot, so a full magazine lasts 1.9 seconds. Long enough to pull the correction deliberately — and long enough for every small error to add up by the last round.
The script is dosed accordingly: 20 stored steps, no overshooting. Strength plus the vertical and horizontal share can be trimmed in the NR app if your DPI or in-game sensitivity differ.
CAR-15 — frequently asked
How strong is the recoil of the CAR-15?
Across 20 shots the CAR-15 pulls around 398 px upwards, 19.9 px per round on average, and stays practically still sideways. That puts it at difficulty “Low” in our catalogue.
Does the script cover the whole magazine?
Yes. It stores 20 shots at 95 ms intervals (632 RPM), which is 1.9 seconds of full auto. Keep firing beyond that and the NR app holds the last correction value; releasing the button restarts the pattern at shot 1.
Is a script worth it with that little recoil?
That is exactly why: the CAR-15 is tame at 398 px of total pull, and a clean compensation shows at range. The script keeps the second and third hit at the height of the first.