Single scriptSR-25 No Recoil Macro
for Delta Force
Precise no-recoil macro for the SR-25 in Delta Force. Unlocked in the NR app right after purchase, works with any mouse, always up to date.
- Works with any mouse (Logitech, Razer, Corsair, Bloody, A4Tech, Sharkoon)
- Humanized & subtle · ongoing updates
- Instant unlock · switch weapons via hotkey
This script is included in the Delta Force complete package. 6 single scripts already add up to €47.94 – the package gives you all 67 weapons with ongoing updates for €44.99.
From 6 scripts on, the package is the cheaper choice. You save €490.34 compared to buying every script individually.
SR-25 recoil
Every number below comes from the script you buy here — measured across a full SR-25 magazine in Delta Force.
Across 10 shots the SR-25 climbs only around 174 px, roughly 17.4 px per round. That is holdable by hand, yet still enough to send the last bullets over a head at range.
Sideways almost nothing happens, the path stays on the vertical. Control the downward pull and you control the SR-25.
The SR-25 is semi-automatic: one round per click, at most every 165 ms (364 RPM). Click fast and the climb builds shot by shot — that's exactly where the correction comes in.
The script is dosed accordingly: 10 stored steps, no overshooting. Strength plus the vertical and horizontal share can be trimmed in the NR app if your DPI or in-game sensitivity differ.
SR-25 — frequently asked
How strong is the recoil of the SR-25?
Across 10 shots the SR-25 pulls around 174 px upwards, 17.4 px per round on average, and stays practically still sideways. That puts it at difficulty “Low” in our catalogue.
How does the script work with single shots?
The script compensates one round per click — up to 18 px of counter-movement. Click again quickly and the pattern continues shot by shot (“Recoil reset” setting in the NR app); after a pause it restarts at shot 1. 10 rounds are stored.
Is a script worth it with that little recoil?
That is exactly why: the SR-25 is tame at 174 px of total pull, and a clean compensation shows at range. The script keeps the second and third hit at the height of the first.