Single scriptSR-3M No Recoil Macro
for Delta Force
Precise no-recoil macro for the SR-3M in Delta Force. Unlocked in the NR app right after purchase, works with any mouse, always up to date.
- Works with any mouse (Logitech, Razer, Corsair, Bloody, A4Tech, Sharkoon)
- Humanized & subtle · ongoing updates
- Instant unlock · switch weapons via hotkey
This script is included in the Delta Force complete package. 6 single scripts already add up to €47.94 – the package gives you all 67 weapons with ongoing updates for €44.99.
From 6 scripts on, the package is the cheaper choice. You save €490.34 compared to buying every script individually.
SR-3M recoil
Every number below comes from the script you buy here — measured across a full SR-3M magazine in Delta Force.
Over a full magazine the SR-3M pulls about 326 px upwards, 21.7 px per shot on average. The climb stays even — the kind of recoil a steady pull-down cancels out completely.
Sideways almost nothing happens, the path stays on the vertical. Control the downward pull and you control the SR-3M.
At 750 RPM there are only 80 ms between two bullets — 15 rounds are gone in 1.2 seconds. No hand corrects consciously in that window; the pattern has to run before your finger is back up.
The script is dosed accordingly: 15 stored steps, no overshooting. Strength plus the vertical and horizontal share can be trimmed in the NR app if your DPI or in-game sensitivity differ.
SR-3M — frequently asked
How strong is the recoil of the SR-3M?
Across 15 shots the SR-3M pulls around 326 px upwards, 21.7 px per round on average, and stays practically still sideways. That puts it at difficulty “Low” in our catalogue.
Does the script cover the whole magazine?
Yes. It stores 15 shots at 80 ms intervals (750 RPM), which is 1.2 seconds of full auto. Keep firing beyond that and the NR app holds the last correction value; releasing the button restarts the pattern at shot 1.
Is a script worth it with that little recoil?
That is exactly why: the SR-3M is tame at 326 px of total pull, and a clean compensation shows at range. The script keeps the second and third hit at the height of the first.