Single scriptP2020 No Recoil Macro
for Apex Legends
Precise no-recoil macro for the P2020 in Apex Legends. Unlocked in the NR app right after purchase, works with any mouse, always up to date.
- Works with any mouse (Logitech, Razer, Corsair, Bloody, A4Tech, Sharkoon)
- Humanized & subtle · ongoing updates
- Instant unlock · switch weapons via hotkey
This script is included in the Apex Legends complete package. 4 single scripts already add up to 27,96 € – the package gives you all 29 weapons with ongoing updates for 22,99 €.
From 4 scripts on, the package is the cheaper choice. You save 179,72 € compared to buying every script individually.
P2020 recoil
Every number below comes from the script you buy here — measured across a full P2020 magazine in Apex Legends.
Across 18 shots the P2020 climbs only around 211 px, roughly 11.7 px per round. That is holdable by hand, yet still enough to send the last bullets over a head at range.
Sideways almost nothing happens, the path stays on the vertical. Control the downward pull and you control the P2020.
400 RPM means 150 ms per shot, so a full magazine lasts 2.7 seconds. Long enough to pull the correction deliberately — and long enough for every small error to add up by the last round.
The script is dosed accordingly: 18 stored steps, no overshooting. Strength plus the vertical and horizontal share can be trimmed in the NR app if your DPI or in-game sensitivity differ.
P2020 — frequently asked
How strong is the recoil of the P2020?
Across 18 shots the P2020 pulls around 211 px upwards, 11.7 px per round on average, and stays practically still sideways. That puts it at difficulty “Low” in our catalogue.
Does the script cover the whole magazine?
Yes. It stores 18 shots at 150 ms intervals (400 RPM), which is 2.7 seconds of full auto. Keep firing beyond that and the NR app holds the last correction value; releasing the button restarts the pattern at shot 1.
Is a script worth it with that little recoil?
That is exactly why: the P2020 is tame at 211 px of total pull, and a clean compensation shows at range. The script keeps the second and third hit at the height of the first.
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