Single scriptDRS-IAR No Recoil Macro
for Battlefield 6
Precise no-recoil macro for the DRS-IAR in Battlefield 6. Unlocked in the NR app right after purchase, works with any mouse, always up to date.
- Works with any mouse (Logitech, Razer, Corsair, Bloody, A4Tech, Sharkoon)
- Humanized & subtle · ongoing updates
- Instant unlock · switch weapons via hotkey
This script is included in the Battlefield 6 complete package. 4 single scripts already add up to €27.96 – the package gives you all 30 weapons with ongoing updates for €22.99.
From 4 scripts on, the package is the cheaper choice. You save €186.71 compared to buying every script individually.
DRS-IAR recoil
Every number below comes from the script you buy here — measured across a full DRS-IAR magazine in Battlefield 6.
Over a full magazine the DRS-IAR pulls about 675 px upwards, 22.5 px per shot on average. The climb stays even — the kind of recoil a steady pull-down cancels out completely.
On top of that comes 3 px of lateral drift — little enough to ignore. With the DRS-IAR, the vertical correction does nearly all of the work.
652 RPM means 92 ms per shot, so a full magazine lasts 2.8 seconds. Long enough to pull the correction deliberately — and long enough for every small error to add up by the last round.
The script keeps a separate correction value for each of the 30 shots and clocks them at 92 ms — exactly the rhythm of the weapon. Strength, vertical and horizontal share are adjustable individually in the NR app.
DRS-IAR — frequently asked
How strong is the recoil of the DRS-IAR?
Across 30 shots the DRS-IAR pulls around 675 px upwards — 22.5 px per round on average — plus 3 px of horizontal spread. That puts it at difficulty “Medium” in our catalogue.
Does the script cover the whole magazine?
Yes. It stores 30 shots at 92 ms intervals (652 RPM), which is 2.8 seconds of full auto. Keep firing beyond that and the NR app holds the last correction value; releasing the button restarts the pattern at shot 1.
Is the difference noticeable in a fight?
From the fifth round onwards, mostly. The first bullets of the DRS-IAR land by hand too; the 675 px that follow are what decides the duel.