Single scriptM39-EMR No Recoil Macro
for Battlefield 6
Precise no-recoil macro for the M39-EMR in Battlefield 6. Unlocked in the NR app right after purchase, works with any mouse, always up to date.
- Works with any mouse (Logitech, Razer, Corsair, Bloody, A4Tech, Sharkoon)
- Humanized & subtle · ongoing updates
- Instant unlock · switch weapons via hotkey
This script is included in the Battlefield 6 complete package. 4 single scripts already add up to €27.96 – the package gives you all 30 weapons with ongoing updates for €22.99.
From 4 scripts on, the package is the cheaper choice. You save €186.71 compared to buying every script individually.
M39-EMR recoil
Every number below comes from the script you buy here — measured across a full M39-EMR magazine in Battlefield 6.
Over a full magazine the M39-EMR pulls about 340 px upwards, 34.0 px per shot on average. The climb stays even — the kind of recoil a steady pull-down cancels out completely.
Sideways almost nothing happens, the path stays on the vertical. Control the downward pull and you control the M39-EMR.
At 231 RPM (260 ms per shot) the M39-EMR is slow enough to re-aim between rounds. The script still holds the recoil back shot by shot, so the second hit lands where the first one did.
The script is dosed accordingly: 10 stored steps, no overshooting. Strength plus the vertical and horizontal share can be trimmed in the NR app if your DPI or in-game sensitivity differ.
M39-EMR — frequently asked
How strong is the recoil of the M39-EMR?
Across 10 shots the M39-EMR pulls around 340 px upwards, 34.0 px per round on average, and stays practically still sideways. That puts it at difficulty “Low” in our catalogue.
Does the script cover the whole magazine?
Yes. It stores 10 shots at 260 ms intervals (231 RPM), which is 2.6 seconds of full auto. Keep firing beyond that and the NR app holds the last correction value; releasing the button restarts the pattern at shot 1.
Is a script worth it with that little recoil?
That is exactly why: the M39-EMR is tame at 340 px of total pull, and a clean compensation shows at range. The script keeps the second and third hit at the height of the first.