Single scriptWARLORD No Recoil Macro
for Modern Warfare 4
Precise no-recoil macro for the WARLORD in Modern Warfare 4. Unlocked in the NR app right after purchase, works with any mouse, always up to date.
- Works with any mouse (Logitech, Razer, Corsair, Bloody, A4Tech, Sharkoon)
- Humanized & subtle · ongoing updates
- Instant unlock · switch weapons via hotkey
This script is included in the Modern Warfare 4 complete package. 6 single scripts already add up to €41.94 – the package gives you all 26 weapons with ongoing updates for €34.99.
From 6 scripts on, the package is the cheaper choice. You save €146.75 compared to buying every script individually.
WARLORD recoil
Every number below comes from the script you buy here — measured across a full WARLORD magazine in Modern Warfare 4.
959 px of vertical travel across 14 shots: the WARLORD climbs hard. By round four or five the crosshair sits above the enemy's head, and the strongest single step measures 70 px.
Halfway through the magazine the WARLORD tips off to the left — 7 px net across 9 px of total spread. Most players instinctively pull against it and overcorrect, and that is where the bullets go missing.
The WARLORD is semi-automatic: one round per click, at most every 571 ms (105 RPM). Click fast and the climb builds shot by shot — that's exactly where the correction comes in.
The script keeps a separate correction value for each of the 14 shots and clocks them at 571 ms — exactly the rhythm of the weapon. Strength, vertical and horizontal share are adjustable individually in the NR app.
WARLORD — frequently asked
How strong is the recoil of the WARLORD?
Across 14 shots the WARLORD pulls around 959 px upwards — 68.5 px per round on average — plus 9 px of horizontal spread. That puts it at difficulty “Medium” in our catalogue.
How does the script work with single shots?
The script compensates one round per click — up to 70 px of counter-movement. Click again quickly and the pattern continues shot by shot (“Recoil reset” setting in the NR app); after a pause it restarts at shot 1. 14 rounds are stored.
Is the difference noticeable in a fight?
From the fifth round onwards, mostly. The first bullets of the WARLORD land by hand too; the 959 px that follow are what decides the duel.