Single scriptAWM No Recoil Macro
for PUBG
Precise no-recoil macro for the AWM in PUBG. Unlocked in the NR app right after purchase, works with any mouse, always up to date.
- Works with any mouse (Logitech, Razer, Corsair, Bloody, A4Tech, Sharkoon)
- Humanized & subtle · ongoing updates
- Instant unlock · switch weapons via hotkey
This script is included in the PUBG complete package. 4 single scripts already add up to 27,96 € – the package gives you all 30 weapons with ongoing updates for 22,99 €.
From 4 scripts on, the package is the cheaper choice. You save 186,71 € compared to buying every script individually.
AWM recoil
Every number below comes from the script you buy here — measured across a full AWM magazine in PUBG.
Over a full magazine the AWM pulls about 270 px upwards, 54.0 px per shot on average. The climb stays even — the kind of recoil a steady pull-down cancels out completely.
Sideways almost nothing happens, the path stays on the vertical. Control the downward pull and you control the AWM.
At 32 RPM (1,850 ms per shot) the AWM is slow enough to re-aim between rounds. The script still holds the recoil back shot by shot, so the second hit lands where the first one did.
The script is dosed accordingly: 5 stored steps, no overshooting. Strength plus the vertical and horizontal share can be trimmed in the NR app if your DPI or in-game sensitivity differ.
AWM — frequently asked
How strong is the recoil of the AWM?
Across 5 shots the AWM pulls around 270 px upwards, 54.0 px per round on average, and stays practically still sideways. That puts it at difficulty “Low” in our catalogue.
Does the script cover the whole magazine?
Yes. It stores 5 shots at 1,850 ms intervals (32 RPM), which is 9.3 seconds of full auto. Keep firing beyond that and the NR app holds the last correction value; releasing the button restarts the pattern at shot 1.
Is a script worth it with that little recoil?
That is exactly why: the AWM is tame at 270 px of total pull, and a clean compensation shows at range. The script keeps the second and third hit at the height of the first.