Single scriptISO No Recoil Macro
for Warzone
Precise no-recoil macro for the ISO in Warzone. Unlocked in the NR app right after purchase, works with any mouse, always up to date.
- Works with any mouse (Logitech, Razer, Corsair, Bloody, A4Tech, Sharkoon)
- Humanized & subtle · ongoing updates
- Instant unlock · switch weapons via hotkey
This script is included in the Warzone complete package. 4 single scripts already add up to 27,96 € – the package gives you all 37 weapons with ongoing updates for 24,99 €.
From 4 scripts on, the package is the cheaper choice. You save 233,64 € compared to buying every script individually.
ISO recoil
Every number below comes from the script you buy here — measured across a full ISO magazine in Warzone.
Over a full magazine the ISO pulls about 330 px upwards, 16.5 px per shot on average. The climb stays even — the kind of recoil a steady pull-down cancels out completely.
On top of that comes 3 px of lateral drift — little enough to ignore. With the ISO, the vertical correction does nearly all of the work.
At 800 RPM there are only 75 ms between two bullets — 20 rounds are gone in 1.5 seconds. No hand corrects consciously in that window; the pattern has to run before your finger is back up.
The script is dosed accordingly: 20 stored steps, no overshooting. Strength plus the vertical and horizontal share can be trimmed in the NR app if your DPI or in-game sensitivity differ.
ISO — frequently asked
How strong is the recoil of the ISO?
Across 20 shots the ISO pulls around 330 px upwards — 16.5 px per round on average — plus 3 px of horizontal spread. That puts it at difficulty “Low” in our catalogue.
Does the script cover the whole magazine?
Yes. It stores 20 shots at 75 ms intervals (800 RPM), which is 1.5 seconds of full auto. Keep firing beyond that and the NR app holds the last correction value; releasing the button restarts the pattern at shot 1.
Is a script worth it with that little recoil?
That is exactly why: the ISO is tame at 330 px of total pull, and a clean compensation shows at range. The script keeps the second and third hit at the height of the first.