Single scriptSKS No Recoil Macro
for Warzone
Precise no-recoil macro for the SKS in Warzone. Unlocked in the NR app right after purchase, works with any mouse, always up to date.
- Works with any mouse (Logitech, Razer, Corsair, Bloody, A4Tech, Sharkoon)
- Humanized & subtle · ongoing updates
- Instant unlock · switch weapons via hotkey
This script is included in the Warzone complete package. 4 single scripts already add up to 27,96 € – the package gives you all 37 weapons with ongoing updates for 24,99 €.
From 4 scripts on, the package is the cheaper choice. You save 233,64 € compared to buying every script individually.
SKS recoil
Every number below comes from the script you buy here — measured across a full SKS magazine in Warzone.
Over a full magazine the SKS pulls about 310 px upwards, 31.0 px per shot on average. The climb stays even — the kind of recoil a steady pull-down cancels out completely.
Sideways almost nothing happens, the path stays on the vertical. Control the downward pull and you control the SKS.
At 333 RPM (180 ms per shot) the SKS is slow enough to re-aim between rounds. The script still holds the recoil back shot by shot, so the second hit lands where the first one did.
The script is dosed accordingly: 10 stored steps, no overshooting. Strength plus the vertical and horizontal share can be trimmed in the NR app if your DPI or in-game sensitivity differ.
SKS — frequently asked
How strong is the recoil of the SKS?
Across 10 shots the SKS pulls around 310 px upwards, 31.0 px per round on average, and stays practically still sideways. That puts it at difficulty “Low” in our catalogue.
Does the script cover the whole magazine?
Yes. It stores 10 shots at 180 ms intervals (333 RPM), which is 1.8 seconds of full auto. Keep firing beyond that and the NR app holds the last correction value; releasing the button restarts the pattern at shot 1.
Is a script worth it with that little recoil?
That is exactly why: the SKS is tame at 310 px of total pull, and a clean compensation shows at range. The script keeps the second and third hit at the height of the first.