Single scriptDOUBLE-BARREL-SHOTGUN No Recoil Macro
for Rust
Precise no-recoil macro for the DOUBLE-BARREL-SHOTGUN in Rust. Unlocked in the NR app right after purchase, works with any mouse, always up to date.
- Works with any mouse (Logitech, Razer, Corsair, Bloody, A4Tech, Sharkoon)
- Humanized & subtle · ongoing updates
- Instant unlock · switch weapons via hotkey
This script is included in the Rust complete package. 4 single scripts already add up to €27.96 – the package gives you all 28 weapons with ongoing updates for €22.99.
From 4 scripts on, the package is the cheaper choice. You save €172.73 compared to buying every script individually.
DOUBLE-BARREL-SHOTGUN recoil
Every number below comes from the script you buy here — measured shot by shot on the DOUBLE-BARREL-SHOTGUN in Rust.
The DOUBLE-BARREL-SHOTGUN fires one round at a time, so what counts is the kick per shot, not the spray. Every trigger pull throws the crosshair about 32 px upwards — and that is exactly where you lose the target if you follow up too fast.
At 300 ms between rounds (200 RPM) the DOUBLE-BARREL-SHOTGUN is a precision weapon: the correction has to land between the shots, not during them.
The script compensates the DOUBLE-BARREL-SHOTGUN kick right after the shot, one correction every 300 ms. Strength and interval are yours to set in the NR app, and a pause resets the correction automatically.
DOUBLE-BARREL-SHOTGUN — frequently asked
How strong is the recoil of the DOUBLE-BARREL-SHOTGUN?
The DOUBLE-BARREL-SHOTGUN kicks about 32 px upwards per round and stays still sideways. That puts it at difficulty “Low” in our catalogue.
What does a macro do for a single-shot weapon?
The DOUBLE-BARREL-SHOTGUN fires one round at a time, so the script compensates each shot on its own — 32 px of counter-movement, one correction every 300 ms. Releasing the mouse button restarts the correction.
Is a script worth it with that little recoil?
That is exactly why: the DOUBLE-BARREL-SHOTGUN is tame at 62 px of total pull, and a clean compensation shows at range. The script keeps the second and third hit at the height of the first.