Instant unlock after purchase · ready-to-use no-recoil macros · works with any mouse
Rust — no recoil script for the FLAME-THROWER
Single script
FLAME-THROWER
Rust · No Recoil Macro

FLAME-THROWER No Recoil Macro

for Rust

€6.99

Precise no-recoil macro for the FLAME-THROWER in Rust. Unlocked in the NR app right after purchase, works with any mouse, always up to date.

10 shots1,200 RPMRecoil: Low
  • Works with any mouse (Logitech, Razer, Corsair, Bloody, A4Tech, Sharkoon)
  • Humanized & subtle · ongoing updates
  • Instant unlock · switch weapons via hotkey
Part of the Rust complete package
All 28 weapons for €22.99

This script is included in the Rust complete package. 4 single scripts already add up to €27.96 – the package gives you all 28 weapons with ongoing updates for €22.99.

From 4 scripts on, the package is the cheaper choice. You save €172.73 compared to buying every script individually.

See package & all options
See all Rust scripts

FLAME-THROWER recoil

Every number below comes from the script you buy here — measured across a full FLAME-THROWER magazine in Rust.

Rust · FLAME-THROWER10 shots
13710
First shotShot 10Crosshair path across the magazine. The vertical axis is to scale, the lateral movement is exaggerated so it stays visible.
Shots
10
stored in the script
Fire rate
1,200 RPM
50 ms per shot
Vertical pull
78 px
7.8 px per shot
Horizontal swing
20 px
width of the path
Magazine empty in
0.5 s
on full auto
Difficulty
Low
to hold by hand

Across 10 shots the FLAME-THROWER climbs only around 78 px, roughly 7.8 px per round. That is holdable by hand, yet still enough to send the last bullets over a head at range.

From the middle of the magazine the FLAME-THROWER wanders right: 20 px net across 20 px of total spread. At range the second half of the mag walks past a standing target even when your downward pull is perfect.

At 1,200 RPM there are only 50 ms between two bullets — 10 rounds are gone in 0.5 seconds. No hand corrects consciously in that window; the pattern has to run before your finger is back up.

The script is dosed accordingly: 10 stored steps, no overshooting. Strength plus the vertical and horizontal share can be trimmed in the NR app if your DPI or in-game sensitivity differ.

FLAME-THROWER — frequently asked

How strong is the recoil of the FLAME-THROWER?

Across 10 shots the FLAME-THROWER pulls around 78 px upwards — 7.8 px per round on average — plus 20 px of horizontal spread. That puts it at difficulty “Low” in our catalogue.

Does the script cover the whole magazine?

Yes. It stores 10 shots at 50 ms intervals (1,200 RPM), which is 0.5 seconds of full auto. Keep firing beyond that and the NR app holds the last correction value; releasing the button restarts the pattern at shot 1.

Is a script worth it with that little recoil?

That is exactly why: the FLAME-THROWER is tame at 78 px of total pull, and a clean compensation shows at range. The script keeps the second and third hit at the height of the first.

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