Single scriptFLAME-THROWER No Recoil Macro
for Rust
Precise no-recoil macro for the FLAME-THROWER in Rust. Unlocked in the NR app right after purchase, works with any mouse, always up to date.
- Works with any mouse (Logitech, Razer, Corsair, Bloody, A4Tech, Sharkoon)
- Humanized & subtle · ongoing updates
- Instant unlock · switch weapons via hotkey
This script is included in the Rust complete package. 4 single scripts already add up to €27.96 – the package gives you all 28 weapons with ongoing updates for €22.99.
From 4 scripts on, the package is the cheaper choice. You save €172.73 compared to buying every script individually.
FLAME-THROWER recoil
Every number below comes from the script you buy here — measured across a full FLAME-THROWER magazine in Rust.
Across 10 shots the FLAME-THROWER climbs only around 78 px, roughly 7.8 px per round. That is holdable by hand, yet still enough to send the last bullets over a head at range.
From the middle of the magazine the FLAME-THROWER wanders right: 20 px net across 20 px of total spread. At range the second half of the mag walks past a standing target even when your downward pull is perfect.
At 1,200 RPM there are only 50 ms between two bullets — 10 rounds are gone in 0.5 seconds. No hand corrects consciously in that window; the pattern has to run before your finger is back up.
The script is dosed accordingly: 10 stored steps, no overshooting. Strength plus the vertical and horizontal share can be trimmed in the NR app if your DPI or in-game sensitivity differ.
FLAME-THROWER — frequently asked
How strong is the recoil of the FLAME-THROWER?
Across 10 shots the FLAME-THROWER pulls around 78 px upwards — 7.8 px per round on average — plus 20 px of horizontal spread. That puts it at difficulty “Low” in our catalogue.
Does the script cover the whole magazine?
Yes. It stores 10 shots at 50 ms intervals (1,200 RPM), which is 0.5 seconds of full auto. Keep firing beyond that and the NR app holds the last correction value; releasing the button restarts the pattern at shot 1.
Is a script worth it with that little recoil?
That is exactly why: the FLAME-THROWER is tame at 78 px of total pull, and a clean compensation shows at range. The script keeps the second and third hit at the height of the first.