SHERIFF No Recoil Macro
for Valorant
Precise no-recoil macro for the SHERIFF in Valorant. Unlocked in the NR app right after purchase, works with any mouse, always up to date.
- Works with any mouse (Logitech, Razer, Corsair, Bloody, A4Tech, Sharkoon)
- Humanized & subtle · ongoing updates
- Instant unlock · switch weapons via hotkey
This script is included in the Valorant complete package. 4 single scripts already add up to €27.96 – the package gives you all 19 weapons with ongoing updates for €20.99.
From 4 scripts on, the package is the cheaper choice. You save €111.82 compared to buying every script individually.
SHERIFF recoil
Every number below comes from the script you buy here — measured across a full SHERIFF magazine in Valorant.
Across 6 shots the SHERIFF climbs only around 178 px, roughly 29.7 px per round. That is holdable by hand, yet still enough to send the last bullets over a head at range.
Sideways almost nothing happens, the path stays on the vertical. Control the downward pull and you control the SHERIFF.
At 240 RPM (250 ms per shot) the SHERIFF is slow enough to re-aim between rounds. The script still holds the recoil back shot by shot, so the second hit lands where the first one did.
The script is dosed accordingly: 6 stored steps, no overshooting. Strength plus the vertical and horizontal share can be trimmed in the NR app if your DPI or in-game sensitivity differ.
SHERIFF — frequently asked
How strong is the recoil of the SHERIFF?
Across 6 shots the SHERIFF pulls around 178 px upwards, 29.7 px per round on average, and stays practically still sideways. That puts it at difficulty “Low” in our catalogue.
Does the script cover the whole magazine?
Yes. It stores 6 shots at 250 ms intervals (240 RPM), which is 1.5 seconds of full auto. Keep firing beyond that and the NR app holds the last correction value; releasing the button restarts the pattern at shot 1.
Is a script worth it with that little recoil?
That is exactly why: the SHERIFF is tame at 178 px of total pull, and a clean compensation shows at range. The script keeps the second and third hit at the height of the first.
