MARSHAL No Recoil Macro
for Valorant
Precise no-recoil macro for the MARSHAL in Valorant. Unlocked in the NR app right after purchase, works with any mouse, always up to date.
- Works with any mouse (Logitech, Razer, Corsair, Bloody, A4Tech, Sharkoon)
- Humanized & subtle · ongoing updates
- Instant unlock · switch weapons via hotkey
This script is included in the Valorant complete package. 4 single scripts already add up to €27.96 – the package gives you all 19 weapons with ongoing updates for €20.99.
From 4 scripts on, the package is the cheaper choice. You save €111.82 compared to buying every script individually.
MARSHAL recoil
Every number below comes from the script you buy here — measured across a full MARSHAL magazine in Valorant.
Across 5 shots the MARSHAL climbs only around 34 px, roughly 6.8 px per round. That is holdable by hand, yet still enough to send the last bullets over a head at range.
Sideways almost nothing happens, the path stays on the vertical. Control the downward pull and you control the MARSHAL.
At 90 RPM (666 ms per shot) the MARSHAL is slow enough to re-aim between rounds. The script still holds the recoil back shot by shot, so the second hit lands where the first one did.
The script is dosed accordingly: 5 stored steps, no overshooting. Strength plus the vertical and horizontal share can be trimmed in the NR app if your DPI or in-game sensitivity differ.
MARSHAL — frequently asked
How strong is the recoil of the MARSHAL?
Across 5 shots the MARSHAL pulls around 34 px upwards, 6.8 px per round on average, and stays practically still sideways. That puts it at difficulty “Low” in our catalogue.
Does the script cover the whole magazine?
Yes. It stores 5 shots at 666 ms intervals (90 RPM), which is 3.3 seconds of full auto. Keep firing beyond that and the NR app holds the last correction value; releasing the button restarts the pattern at shot 1.
Is a script worth it with that little recoil?
That is exactly why: the MARSHAL is tame at 34 px of total pull, and a clean compensation shows at range. The script keeps the second and third hit at the height of the first.
