OPERATOR No Recoil Macro
for Valorant
Precise no-recoil macro for the OPERATOR in Valorant. Unlocked in the NR app right after purchase, works with any mouse, always up to date.
- Works with any mouse (Logitech, Razer, Corsair, Bloody, A4Tech, Sharkoon)
- Humanized & subtle · ongoing updates
- Instant unlock · switch weapons via hotkey
This script is included in the Valorant complete package. 4 single scripts already add up to 27,96 € – the package gives you all 19 weapons with ongoing updates for 20,99 €.
From 4 scripts on, the package is the cheaper choice. You save 111,82 € compared to buying every script individually.
OPERATOR recoil
Every number below comes from the script you buy here — measured across a full OPERATOR magazine in Valorant.
Across 5 shots the OPERATOR climbs only around 142 px, roughly 28.4 px per round. That is holdable by hand, yet still enough to send the last bullets over a head at range.
From the middle of the magazine the OPERATOR wanders right: 13 px net across 13 px of total spread. At range the second half of the mag walks past a standing target even when your downward pull is perfect.
At 80 RPM (750 ms per shot) the OPERATOR is slow enough to re-aim between rounds. The script still holds the recoil back shot by shot, so the second hit lands where the first one did.
The script is dosed accordingly: 5 stored steps, no overshooting. Strength plus the vertical and horizontal share can be trimmed in the NR app if your DPI or in-game sensitivity differ.
OPERATOR — frequently asked
How strong is the recoil of the OPERATOR?
Across 5 shots the OPERATOR pulls around 142 px upwards — 28.4 px per round on average — plus 13 px of horizontal spread. That puts it at difficulty “Low” in our catalogue.
Does the script cover the whole magazine?
Yes. It stores 5 shots at 750 ms intervals (80 RPM), which is 3.8 seconds of full auto. Keep firing beyond that and the NR app holds the last correction value; releasing the button restarts the pattern at shot 1.
Is a script worth it with that little recoil?
That is exactly why: the OPERATOR is tame at 142 px of total pull, and a clean compensation shows at range. The script keeps the second and third hit at the height of the first.
