JUDGE No Recoil Macro
for Valorant
Precise no-recoil macro for the JUDGE in Valorant. Unlocked in the NR app right after purchase, works with any mouse, always up to date.
- Works with any mouse (Logitech, Razer, Corsair, Bloody, A4Tech, Sharkoon)
- Humanized & subtle · ongoing updates
- Instant unlock · switch weapons via hotkey
This script is included in the Valorant complete package. 4 single scripts already add up to €27.96 – the package gives you all 19 weapons with ongoing updates for €20.99.
From 4 scripts on, the package is the cheaper choice. You save €111.82 compared to buying every script individually.
JUDGE recoil
Every number below comes from the script you buy here — measured across a full JUDGE magazine in Valorant.
Across 7 shots the JUDGE climbs only around 90 px, roughly 12.9 px per round. That is holdable by hand, yet still enough to send the last bullets over a head at range.
On top of that comes 3 px of lateral drift — little enough to ignore. With the JUDGE, the vertical correction does nearly all of the work.
At 211 RPM (285 ms per shot) the JUDGE is slow enough to re-aim between rounds. The script still holds the recoil back shot by shot, so the second hit lands where the first one did.
The script is dosed accordingly: 7 stored steps, no overshooting. Strength plus the vertical and horizontal share can be trimmed in the NR app if your DPI or in-game sensitivity differ.
JUDGE — frequently asked
How strong is the recoil of the JUDGE?
Across 7 shots the JUDGE pulls around 90 px upwards — 12.9 px per round on average — plus 3 px of horizontal spread. That puts it at difficulty “Low” in our catalogue.
Does the script cover the whole magazine?
Yes. It stores 7 shots at 285 ms intervals (211 RPM), which is 2.0 seconds of full auto. Keep firing beyond that and the NR app holds the last correction value; releasing the button restarts the pattern at shot 1.
Is a script worth it with that little recoil?
That is exactly why: the JUDGE is tame at 90 px of total pull, and a clean compensation shows at range. The script keeps the second and third hit at the height of the first.
