Single scriptAMR 50 No Recoil Macro
for Wardogs
Precise no-recoil macro for the AMR 50 in Wardogs. Unlocked in the NR app right after purchase, works with any mouse, always up to date.
- Works with any mouse (Logitech, Razer, Corsair, Bloody, A4Tech, Sharkoon)
- Humanized & subtle · ongoing updates
- Instant unlock · switch weapons via hotkey
This script is included in the Wardogs complete package. 5 single scripts already add up to 34,95 € – the package gives you all 30 weapons with ongoing updates for 31,99 €.
From 5 scripts on, the package is the cheaper choice. You save 177,71 € compared to buying every script individually.
AMR 50 recoil
Every number below comes from the script you buy here — measured across a full AMR 50 magazine in Wardogs.
Over a full magazine the AMR 50 pulls about 364 px upwards, 72.8 px per shot on average. The climb stays even — the kind of recoil a steady pull-down cancels out completely.
From the middle of the magazine the AMR 50 wanders right: 7 px net across 7 px of total spread. At range the second half of the mag walks past a standing target even when your downward pull is perfect.
At 41 RPM (1,446 ms per shot) the AMR 50 is slow enough to re-aim between rounds. The script still holds the recoil back shot by shot, so the second hit lands where the first one did.
The script is dosed accordingly: 5 stored steps, no overshooting. Strength plus the vertical and horizontal share can be trimmed in the NR app if your DPI or in-game sensitivity differ.
AMR 50 — frequently asked
How strong is the recoil of the AMR 50?
Across 5 shots the AMR 50 pulls around 364 px upwards — 72.8 px per round on average — plus 7 px of horizontal spread. That puts it at difficulty “Low” in our catalogue.
Does the script cover the whole magazine?
Yes. It stores 5 shots at 1,446 ms intervals (41 RPM), which is 7.2 seconds of full auto. Keep firing beyond that and the NR app holds the last correction value; releasing the button restarts the pattern at shot 1.
Is a script worth it with that little recoil?
That is exactly why: the AMR 50 is tame at 364 px of total pull, and a clean compensation shows at range. The script keeps the second and third hit at the height of the first.