Instant unlock after purchase · ready-to-use no-recoil macros · works with any mouse
Warzone — no recoil script for the MK2 CARABINE
Single script
MK2 CARABINE
Warzone · No Recoil Macro

MK2 CARABINE No Recoil Macro

for Warzone

€6.99

Precise no-recoil macro for the MK2 CARABINE in Warzone. Unlocked in the NR app right after purchase, works with any mouse, always up to date.

4 shots200 RPMRecoil: Low
  • Works with any mouse (Logitech, Razer, Corsair, Bloody, A4Tech, Sharkoon)
  • Humanized & subtle · ongoing updates
  • Instant unlock · switch weapons via hotkey
Part of the Warzone complete package
All 37 weapons for €24.99

This script is included in the Warzone complete package. 4 single scripts already add up to €27.96 – the package gives you all 37 weapons with ongoing updates for €24.99.

From 4 scripts on, the package is the cheaper choice. You save €233.64 compared to buying every script individually.

See package & all options
See all Warzone scripts

MK2 CARABINE recoil

Every number below comes from the script you buy here — measured across a full MK2 CARABINE magazine in Warzone.

Warzone · MK2 CARABINE4 shots
1234
First shotShot 4Crosshair path across the magazine. The vertical axis is to scale, the lateral movement is exaggerated so it stays visible.
Shots
4
stored in the script
Fire rate
200 RPM
300 ms per shot
Vertical pull
56 px
14.0 px per shot
Horizontal swing
5 px
width of the path
Magazine empty in
1.2 s
on full auto
Difficulty
Low
to hold by hand

Across 4 shots the MK2 CARABINE climbs only around 56 px, roughly 14.0 px per round. That is holdable by hand, yet still enough to send the last bullets over a head at range.

On top of that comes 5 px of lateral drift — little enough to ignore. With the MK2 CARABINE, the vertical correction does nearly all of the work.

At 200 RPM (300 ms per shot) the MK2 CARABINE is slow enough to re-aim between rounds. The script still holds the recoil back shot by shot, so the second hit lands where the first one did.

The script is dosed accordingly: 4 stored steps, no overshooting. Strength plus the vertical and horizontal share can be trimmed in the NR app if your DPI or in-game sensitivity differ.

MK2 CARABINE — frequently asked

How strong is the recoil of the MK2 CARABINE?

Across 4 shots the MK2 CARABINE pulls around 56 px upwards — 14.0 px per round on average — plus 5 px of horizontal spread. That puts it at difficulty “Low” in our catalogue.

Does the script cover the whole magazine?

Yes. It stores 4 shots at 300 ms intervals (200 RPM), which is 1.2 seconds of full auto. Keep firing beyond that and the NR app holds the last correction value; releasing the button restarts the pattern at shot 1.

Is a script worth it with that little recoil?

That is exactly why: the MK2 CARABINE is tame at 56 px of total pull, and a clean compensation shows at range. The script keeps the second and third hit at the height of the first.

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