XM1014 No Recoil Macro
for Counter-Strike 2
Precise no-recoil macro for the XM1014 in Counter-Strike 2. Unlocked in the NR app right after purchase, works with any mouse, always up to date.
- Works with any mouse (Logitech, Razer, Corsair, Bloody, A4Tech, Sharkoon)
- Humanized & subtle · ongoing updates
- Instant unlock · switch weapons via hotkey
This script is included in the Counter-Strike 2 complete package. 4 single scripts already add up to 27,96 € – the package gives you all 18 weapons with ongoing updates for 20,99 €.
From 4 scripts on, the package is the cheaper choice. You save 104,83 € compared to buying every script individually.
XM1014 recoil
Every number below comes from the script you buy here — measured across a full XM1014 magazine in Counter-Strike 2.
Across 7 shots the XM1014 climbs only around 248 px, roughly 35.4 px per round. That is holdable by hand, yet still enough to send the last bullets over a head at range.
Sideways almost nothing happens, the path stays on the vertical. Control the downward pull and you control the XM1014.
At 225 RPM (267 ms per shot) the XM1014 is slow enough to re-aim between rounds. The script still holds the recoil back shot by shot, so the second hit lands where the first one did.
The script is dosed accordingly: 7 stored steps, no overshooting. Strength plus the vertical and horizontal share can be trimmed in the NR app if your DPI or in-game sensitivity differ.
XM1014 — frequently asked
How strong is the recoil of the XM1014?
Across 7 shots the XM1014 pulls around 248 px upwards, 35.4 px per round on average, and stays practically still sideways. That puts it at difficulty “Low” in our catalogue.
Does the script cover the whole magazine?
Yes. It stores 7 shots at 267 ms intervals (225 RPM), which is 1.9 seconds of full auto. Keep firing beyond that and the NR app holds the last correction value; releasing the button restarts the pattern at shot 1.
Is a script worth it with that little recoil?
That is exactly why: the XM1014 is tame at 248 px of total pull, and a clean compensation shows at range. The script keeps the second and third hit at the height of the first.