Single scriptSKS No Recoil Macro
for Wardogs
Precise no-recoil macro for the SKS in Wardogs. Unlocked in the NR app right after purchase, works with any mouse, always up to date.
- Works with any mouse (Logitech, Razer, Corsair, Bloody, A4Tech, Sharkoon)
- Humanized & subtle · ongoing updates
- Instant unlock · switch weapons via hotkey
This script is included in the Wardogs complete package. 5 single scripts already add up to 34,95 € – the package gives you all 30 weapons with ongoing updates for 31,99 €.
From 5 scripts on, the package is the cheaper choice. You save 177,71 € compared to buying every script individually.
SKS recoil
Every number below comes from the script you buy here — measured across a full SKS magazine in Wardogs.
Over a full magazine the SKS pulls about 306 px upwards, 30.6 px per shot on average. The climb stays even — the kind of recoil a steady pull-down cancels out completely.
From the middle of the magazine the SKS wanders right: 8 px net across 8 px of total spread. At range the second half of the mag walks past a standing target even when your downward pull is perfect.
420 RPM means 143 ms per shot, so a full magazine lasts 1.4 seconds. Long enough to pull the correction deliberately — and long enough for every small error to add up by the last round.
The script is dosed accordingly: 10 stored steps, no overshooting. Strength plus the vertical and horizontal share can be trimmed in the NR app if your DPI or in-game sensitivity differ.
SKS — frequently asked
How strong is the recoil of the SKS?
Across 10 shots the SKS pulls around 306 px upwards — 30.6 px per round on average — plus 8 px of horizontal spread. That puts it at difficulty “Low” in our catalogue.
Does the script cover the whole magazine?
Yes. It stores 10 shots at 143 ms intervals (420 RPM), which is 1.4 seconds of full auto. Keep firing beyond that and the NR app holds the last correction value; releasing the button restarts the pattern at shot 1.
Is a script worth it with that little recoil?
That is exactly why: the SKS is tame at 306 px of total pull, and a clean compensation shows at range. The script keeps the second and third hit at the height of the first.