Single scriptNAILGUN No Recoil Macro
for Rust
Precise no-recoil macro for the NAILGUN in Rust. Unlocked in the NR app right after purchase, works with any mouse, always up to date.
- Works with any mouse (Logitech, Razer, Corsair, Bloody, A4Tech, Sharkoon)
- Humanized & subtle · ongoing updates
- Instant unlock · switch weapons via hotkey
This script is included in the Rust complete package. 4 single scripts already add up to 27,96 € – the package gives you all 28 weapons with ongoing updates for 22,99 €.
From 4 scripts on, the package is the cheaper choice. You save 172,73 € compared to buying every script individually.
NAILGUN recoil
Every number below comes from the script you buy here — measured across a full NAILGUN magazine in Rust.
Across 16 shots the NAILGUN climbs only around 232 px, roughly 14.5 px per round. That is holdable by hand, yet still enough to send the last bullets over a head at range.
Sideways almost nothing happens, the path stays on the vertical. Control the downward pull and you control the NAILGUN.
667 RPM means 90 ms per shot, so a full magazine lasts 1.4 seconds. Long enough to pull the correction deliberately — and long enough for every small error to add up by the last round.
The script is dosed accordingly: 16 stored steps, no overshooting. Strength plus the vertical and horizontal share can be trimmed in the NR app if your DPI or in-game sensitivity differ.
NAILGUN — frequently asked
How strong is the recoil of the NAILGUN?
Across 16 shots the NAILGUN pulls around 232 px upwards, 14.5 px per round on average, and stays practically still sideways. That puts it at difficulty “Low” in our catalogue.
Does the script cover the whole magazine?
Yes. It stores 16 shots at 90 ms intervals (667 RPM), which is 1.4 seconds of full auto. Keep firing beyond that and the NR app holds the last correction value; releasing the button restarts the pattern at shot 1.
Is a script worth it with that little recoil?
That is exactly why: the NAILGUN is tame at 232 px of total pull, and a clean compensation shows at range. The script keeps the second and third hit at the height of the first.
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