Single scriptPUMP SHOTGUN No Recoil Macro
for Rust
Precise no-recoil macro for the PUMP SHOTGUN in Rust. Unlocked in the NR app right after purchase, works with any mouse, always up to date.
- Works with any mouse (Logitech, Razer, Corsair, Bloody, A4Tech, Sharkoon)
- Humanized & subtle · ongoing updates
- Instant unlock · switch weapons via hotkey
This script is included in the Rust complete package. 4 single scripts already add up to 27,96 € – the package gives you all 28 weapons with ongoing updates for 22,99 €.
From 4 scripts on, the package is the cheaper choice. You save 172,73 € compared to buying every script individually.
PUMP SHOTGUN recoil
Every number below comes from the script you buy here — measured across a full PUMP SHOTGUN magazine in Rust.
Across 4 shots the PUMP SHOTGUN climbs only around 66 px, roughly 16.5 px per round. That is holdable by hand, yet still enough to send the last bullets over a head at range.
On top of that comes 6 px of lateral drift — little enough to ignore. With the PUMP SHOTGUN, the vertical correction does nearly all of the work.
At 75 RPM (800 ms per shot) the PUMP SHOTGUN is slow enough to re-aim between rounds. The script still holds the recoil back shot by shot, so the second hit lands where the first one did.
The script is dosed accordingly: 4 stored steps, no overshooting. Strength plus the vertical and horizontal share can be trimmed in the NR app if your DPI or in-game sensitivity differ.
PUMP SHOTGUN — frequently asked
How strong is the recoil of the PUMP SHOTGUN?
Across 4 shots the PUMP SHOTGUN pulls around 66 px upwards — 16.5 px per round on average — plus 6 px of horizontal spread. That puts it at difficulty “Low” in our catalogue.
Does the script cover the whole magazine?
Yes. It stores 4 shots at 800 ms intervals (75 RPM), which is 3.2 seconds of full auto. Keep firing beyond that and the NR app holds the last correction value; releasing the button restarts the pattern at shot 1.
Is a script worth it with that little recoil?
That is exactly why: the PUMP SHOTGUN is tame at 66 px of total pull, and a clean compensation shows at range. The script keeps the second and third hit at the height of the first.
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