Single scriptREVOLVER No Recoil Macro
for Rust
Precise no-recoil macro for the REVOLVER in Rust. Unlocked in the NR app right after purchase, works with any mouse, always up to date.
- Works with any mouse (Logitech, Razer, Corsair, Bloody, A4Tech, Sharkoon)
- Humanized & subtle · ongoing updates
- Instant unlock · switch weapons via hotkey
This script is included in the Rust complete package. 4 single scripts already add up to 27,96 € – the package gives you all 28 weapons with ongoing updates for 22,99 €.
From 4 scripts on, the package is the cheaper choice. You save 172,73 € compared to buying every script individually.
REVOLVER recoil
Every number below comes from the script you buy here — measured across a full REVOLVER magazine in Rust.
Across 4 shots the REVOLVER climbs only around 50 px, roughly 12.5 px per round. That is holdable by hand, yet still enough to send the last bullets over a head at range.
On top of that comes 5 px of lateral drift — little enough to ignore. With the REVOLVER, the vertical correction does nearly all of the work.
At 200 RPM (300 ms per shot) the REVOLVER is slow enough to re-aim between rounds. The script still holds the recoil back shot by shot, so the second hit lands where the first one did.
The script is dosed accordingly: 4 stored steps, no overshooting. Strength plus the vertical and horizontal share can be trimmed in the NR app if your DPI or in-game sensitivity differ.
REVOLVER — frequently asked
How strong is the recoil of the REVOLVER?
Across 4 shots the REVOLVER pulls around 50 px upwards — 12.5 px per round on average — plus 5 px of horizontal spread. That puts it at difficulty “Low” in our catalogue.
Does the script cover the whole magazine?
Yes. It stores 4 shots at 300 ms intervals (200 RPM), which is 1.2 seconds of full auto. Keep firing beyond that and the NR app holds the last correction value; releasing the button restarts the pattern at shot 1.
Is a script worth it with that little recoil?
That is exactly why: the REVOLVER is tame at 50 px of total pull, and a clean compensation shows at range. The script keeps the second and third hit at the height of the first.
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