Instant unlock after purchase · ready-to-use no-recoil macros · works with any mouse
Rust — no recoil script for the ROCKET LAUNCHER
Single script
ROCKET LAUNCHER
Rust · No Recoil Macro

ROCKET LAUNCHER No Recoil Macro

for Rust

6,99 €

Precise no-recoil macro for the ROCKET LAUNCHER in Rust. Unlocked in the NR app right after purchase, works with any mouse, always up to date.

Single shot600 RPMRecoil: Low
  • Works with any mouse (Logitech, Razer, Corsair, Bloody, A4Tech, Sharkoon)
  • Humanized & subtle · ongoing updates
  • Instant unlock · switch weapons via hotkey
Part of the Rust complete package
All 28 weapons for 22,99 €

This script is included in the Rust complete package. 4 single scripts already add up to 27,96 € – the package gives you all 28 weapons with ongoing updates for 22,99 €.

From 4 scripts on, the package is the cheaper choice. You save 172,73 € compared to buying every script individually.

See package & all options
See all Rust scripts

ROCKET LAUNCHER recoil

Every number below comes from the script you buy here — measured shot by shot on the ROCKET LAUNCHER in Rust.

Rust · ROCKET LAUNCHERSingle shot
1
First shotShot 1Crosshair path across the magazine. The vertical axis is to scale, the lateral movement is exaggerated so it stays visible.
Shots
1
stored in the script
Fire rate
600 RPM
100 ms per shot
Vertical pull
45 px
45.0 px per shot
Horizontal swing
0 px
width of the path
Kick per shot
45 px
strongest single step
Difficulty
Low
to hold by hand

The ROCKET LAUNCHER fires one round at a time, so what counts is the kick per shot, not the spray. Every trigger pull throws the crosshair about 45 px upwards — and that is exactly where you lose the target if you follow up too fast.

At 100 ms between rounds (600 RPM) the ROCKET LAUNCHER is a precision weapon: the correction has to land between the shots, not during them.

The script compensates the ROCKET LAUNCHER kick right after the shot, one correction every 100 ms. Strength and interval are yours to set in the NR app, and a pause resets the correction automatically.

ROCKET LAUNCHER — frequently asked

How strong is the recoil of the ROCKET LAUNCHER?

The ROCKET LAUNCHER kicks about 45 px upwards per round and stays still sideways. That puts it at difficulty “Low” in our catalogue.

What does a macro do for a single-shot weapon?

The ROCKET LAUNCHER fires one round at a time, so the script compensates each shot on its own — 45 px of counter-movement, one correction every 100 ms. Releasing the mouse button restarts the correction.

Is a script worth it with that little recoil?

That is exactly why: the ROCKET LAUNCHER is tame at 45 px of total pull, and a clean compensation shows at range. The script keeps the second and third hit at the height of the first.

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