Single scriptWATER PIPE SHOTGUN No Recoil Macro
for Rust
Precise no-recoil macro for the WATER PIPE SHOTGUN in Rust. Unlocked in the NR app right after purchase, works with any mouse, always up to date.
- Works with any mouse (Logitech, Razer, Corsair, Bloody, A4Tech, Sharkoon)
- Humanized & subtle · ongoing updates
- Instant unlock · switch weapons via hotkey
This script is included in the Rust complete package. 4 single scripts already add up to 27,96 € – the package gives you all 28 weapons with ongoing updates for 22,99 €.
From 4 scripts on, the package is the cheaper choice. You save 172,73 € compared to buying every script individually.
WATER PIPE SHOTGUN recoil
Every number below comes from the script you buy here — measured shot by shot on the WATER PIPE SHOTGUN in Rust.
The WATER PIPE SHOTGUN fires one round at a time, so what counts is the kick per shot, not the spray. Every trigger pull throws the crosshair about 38 px upwards — and that is exactly where you lose the target if you follow up too fast.
At 100 ms between rounds (600 RPM) the WATER PIPE SHOTGUN is a precision weapon: the correction has to land between the shots, not during them.
The script compensates the WATER PIPE SHOTGUN kick right after the shot, one correction every 100 ms. Strength and interval are yours to set in the NR app, and a pause resets the correction automatically.
WATER PIPE SHOTGUN — frequently asked
How strong is the recoil of the WATER PIPE SHOTGUN?
The WATER PIPE SHOTGUN kicks about 38 px upwards per round and stays still sideways. That puts it at difficulty “Low” in our catalogue.
What does a macro do for a single-shot weapon?
The WATER PIPE SHOTGUN fires one round at a time, so the script compensates each shot on its own — 38 px of counter-movement, one correction every 100 ms. Releasing the mouse button restarts the correction.
Is a script worth it with that little recoil?
That is exactly why: the WATER PIPE SHOTGUN is tame at 38 px of total pull, and a clean compensation shows at range. The script keeps the second and third hit at the height of the first.
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